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Fallout 3 m1 garand
Fallout 3 m1 garand





fallout 3 m1 garand fallout 3 m1 garand fallout 3 m1 garand

  • Tweaked damage and fire rates for revolvers.
  • 45 Pistol, Beretta M92FS to just Beretta M9 Pistol, Browning Hi-Power.
  • Added power armor repair kits, fission batteries, and sensor modules to the repair lists for the T-51c Power Armors.
  • Changed the DKS-501 Sniper Rifle scope to use a more normal scope (no more dark red tint).
  • Added tech items from the DLC's, including Hellfire Armor, Tesla Cannons, Tri-Beam Laser Rifles, Gauss Cannons (anchorage), and alien weaponry from Mothership Zeta.
  • Adjusted the Outcast Tech Reward quest to facilitate compatibility (uses FormLists for tech items).
  • You can now choose even slower leveling (base XP factor of 500 and 600).
  • Added two extra choices for the experience settings in the FWE control panel.
  • Added Chinese Stealth Helm to the list of night vision hats (fix from 6.02a).
  • Fixed a script problem with Stealth Fields were turning energy consumption to zero would still use energy cells (fix from 6.02a).






  • Fallout 3 m1 garand